Kyle Graeme, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and violet workpants. His shirt is pastel, and he wears a heavy violet leather apron most of the time. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.
Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the north, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Family, Immigrant. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 4 Alchemist’s fire. 4 Thunderstones. 1 Tanglefoot bags.
Frederick Hayden, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is heavily combed to the left. His eyes are amber and catlike.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a Spice Merchant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Flaws: Shy. Bonds: Poor, Job, Religious. Occupation: Mercenary
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Draconic, Goblin, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. Rose (50 gp). Sardonyx (50 gp). Tourmaline (120 gp). Alexandrite (1200 gp). 4 Antitoxin. 4 Alchemist’s fire.
Robert Stanford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His golden hair is slicked back into a classic pompadour. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Selfish, Mundane. Bonds: Job, Rich. Occupation: Blacksmith
Voice: Boston accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Trym Hayden, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His hair is golden and very short. He wears round tiny glasses practically rammed into his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his mother. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: A strong sense of loyalty to Human people; and to reunite with his old friends
Ideals: Fighting. Flaws: Racist. Bonds: Adventurer, Religious. Occupation: Dilettante
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 43000 sp.
Gilbert Shelley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a blue vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a chestnut handlebar mustache and slicked back chestnut hair. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Ugly, Depressed. Bonds: Adventurer, Religious. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Deep blue spinel (500 gp).
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