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NPC Generator

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Advanced [show]


Patrick Wesley, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He has a penchant for wearing a ring with an oversized emerald on his right hand. He keeps his long blonde hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Sellsword mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he is content

Ideals: Gifted, Fighting. Flaws: Mundane, Disease. Bonds: Rich. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Patrick Wesley, Male Human Barbarian 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 7 (-2)15 (+2) 16 (+3)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 13
Languages Common, Giant, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Rose (30 gp).


Social Check DCs


Dean Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear flannel. He has a small bristly mustache and wavy silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Dean studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Sailor job and began his own company from there.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Shy. Bonds: In love, Job. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Dean Deighton, Male Human Aristocrat 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)8 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gunter Gresham, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a blue tunic with grey highlights, and long black pants that bunch up around his shoes. His left leg appears badly burned and disfigured. He is bald on top and has large white tufts of hair around his ears. He wears large thick round spectacles.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants revenge against gnolls

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Ploughman

Voice: Squeaky

Attributes [hide]

Gunter Gresham, Male Human Adept 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 9 (-1)13 (+1)
Skills Religion +4, Stealth +2
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp.


Social Check DCs


Odo Lester, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He has several tiny topaz earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Military, Mentor. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Odo Lester, Male Human Monk 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp. Rose (70 gp). Golden yellow topaz (500 gp).


Social Check DCs


Gerald Acton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, green cloak. He sports a long black beard, and similarly colored long hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Barkeep. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Flaws: Addict. Bonds: Job, In love, Military, Slave, Adventurer. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Gerald Acton, Male Human Expert 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 4 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 7 (-2)15 (+2) 7 (-2)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 8
Languages Common, Infernal, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 400 gp. Red spinel (160 gp). Banded agate (13 gp). Hematite (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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