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NPC Generator

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Advanced [show]


Gilbert Axton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gilbert was born with his mother's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac, Emotional. Bonds: Attractive, Rich. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Gilbert Axton, Male Human Cleric 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Athletics +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Freshwater pearl (6 gp). Brown-green garnet (150 gp). Tourmaline (150 gp).


Social Check DCs


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green coat over a white low-cut shirt, and a broad hat upon his head. His tied-back hair is red. His eyes, though not visible through his cowl, are violet.

Personality: He likes to make people angry or surprised. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family, Job. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Guy Atterton, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 12 (+1)4 (-3)
Skills Acrobatics +5, Persuasion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Gunter Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gifted from a young age, Gunter studied abroad. His first spouse was a Carpenter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father.

Ideals: Athletic, Impeccable, Gifted. Flaws: Depressed. Bonds: Family. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Gunter Kenley, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Violet garnet (1100 gp). Golden yellow topaz (1100 gp). 1 Magnifying glass. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Ernest Moreno, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears rags and sports a simple walking cane, and is pretty ugly. He wears his chestnut hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Energy wise he seems alert and responsive.

History: A powerful necromancer made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: To be a Jeweler again; and he'd like to take his coworkers down a peg

Ideals: Professionalism. Flaws: Ugly, Depressed. Bonds: Poor, Job, Mentor. Occupation: Animal Trainer

Voice: Uses sign language

Attributes [hide]

Ernest Moreno, Male Human Druid 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Bertram Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple yellow robe with pastel stripes complete with hood. He has done his best to style his silver hair to look like a famous performer. His eyes are hazel.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Carter and found it very stressful. He became a Carter soon after.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Flaws: Hedonist, Disease. Bonds: Job, Adventurer. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Ainsley, Male Human Ranger 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs

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