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NPC Generator

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Advanced [show]


Robert Kinsley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing a long, tan cloak. He has wavy blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Selfish, PTSD. Bonds: Nature, Religious. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Robert Kinsley, Male Human Sorcerer 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)10 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp. Fire opal (1200 gp). Peridot (50 gp).


Social Check DCs


Hunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of the sun god around his neck, and a greataxe on his belt. With a patchy auburn beard and wild auburn hair. His eyes are likewise blue.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by giants. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Bonds: Immigrant, Rich, Enemies. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Hunter Birkenhead, Male Human Ranger 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)10 (+0) 4 (-3)12 (+1)
Skills Acrobatics +3, Survival +0
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1500 gp. 1 Minor magic item.


Social Check DCs


Gomory Kimberly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in a clean black cloak covering his clean studded leather. His red hair is long and unkept. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He invites people to come help in his community garden.

History: Gomory was born in the west. At a young age he loved to build and create. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gomory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Persistence. Flaws: Ugly, Addict, Antagonistic. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Gomory Kimberly, Male Human Druid 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)11 (+0) 13 (+1)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. Malachite (10 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His chestnut hair is smooth and relatively long. His blue eyes peer out from beneath his wide-brimmed brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: Born in the west to a Marshal, Drogo learned a great deal about his mother's area of expertise. His childhood dream was to be a Laborer, but he was a colossal failure. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He feels kind of lost in life; and to be a laborer again

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Slave. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Drogo Cumberbatch, Male Human Wizard 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)10 (+0) 4 (-3)8 (-1)
Skills Insight +0, Medicine +0
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp. Black star sapphire (1600 gp).


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male typically wears brown cloth garments or leather armor. He is tall, broad shouldered and powerfully built. His silver hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Human culture. He has a small toy that he constantly fidgets with.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion.

Flaws: Racist, Addict. Bonds: Attractive, Nature, Mentor. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

John Chatham, Male Human Bard 10
Medium (5'2") Human, Neutral Good (CR 10)
Armor Class 11
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 12 (+1)17 (+3)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Sylvan, Ignan, Celestial
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 8000 sp. Moss agate (13 gp).


Social Check DCs

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