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NPC Generator

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Advanced [show]


Bertram Browning, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, brown cloak. His head has been shaved. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He's since become an addict/alcoholic.

Motivation: Find a way to reverse the transformation of his brother; and he is terrified, and will act out of fear

Flaws: Ugly, Addict, Fearful. Bonds: Mentor, Job, Family. Occupation: Mason

Voice: Hollow voice

Attributes [hide]

Bertram Browning, Male Human Monk 10
Medium (5'9") Human, Neutral Good (CR 10)
Armor Class 10
Hit Points 10 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +4

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Tinley, Male Human [Permalink]

Personal [hide]

Description: An older man who has a large blue mantle and cape that has been intricately interwoven into his black robe, he is not a threatening figure. He has done his best to style his black hair to look like a famous performer. His eyes are gray and catlike.

Personality: Eccentric and domineering, Anthony will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert, Optimist. Bonds: In love, Religious, Mentor. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Anthony Tinley, Male Human Druid 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)8 (-1) 14 (+2)10 (+0)
Skills Insight +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: Azurite (11 gp). Moss agate (11 gp). Rhodochrosite (11 gp).


Social Check DCs


Solomon Blythe, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. He has a long chestnut beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Solomon took refuge in the old dungeon and found the beat up sickle and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Solomon Blythe, Male Human Paladin 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 51 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. Deep green spinel (140 gp). Moss agate (10 gp). Moss agate (10 gp). Chrysoberyl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports blue clothing, slightly heavier than average wear. He keeps his long silver hair kept up in a rat tail. His amber eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of western immigrants he idolized his mother. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Simon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Depressed, Fearful. Bonds: Immigrant, Enemies. Occupation: Weaver

Voice: French accent

Attributes [hide]

Simon Lincoln, Male Human Warrior 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Tim Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a grey wide-brimmed hat and grey clothes, and he perpetually has his greatsword ready. His chestnut hair, when down, is lengthy. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the south. After coming to the age of reason, Tim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Birkenhead, Male Human Warrior 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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