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NPC Generator

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Advanced [show]


Frederick Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses well, typically a more casual-formal manner. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: Gifted from a young age, Frederick studied abroad. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Carter

Voice: German accent

Attributes [hide]

Frederick Shirley, Male Human Paladin 9
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 33 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Aquan, Abyssal, Infernal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1300 gp. Star rose quartz (40 gp). Aquamarine (1600 gp). Lapis lazuli (14 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He keeps his chestnut hair in a flapper bob. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: Gifted from a young age, Anselm studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and he has a crush on the local layabout

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Shy, Insomniac. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Anselm Tatum, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Gerard Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears his red hair down. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Retire the richest man in the north; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Gerard Darby, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Don Nibley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, marred by sweets. His hair is always cut to a buzz. His violet eyes peer out from beneath his top violet hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Human people; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Racist. Bonds: Mentor, Rich, Adventurer. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Nibley, Male Human Aristocrat 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 6 (-2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0

Possessions: 700 gp. Peridot (20 gp). Golden yellow topaz (1500 gp). Star rose quartz (20 gp). Deep green spinel (130 gp). 1 Minor magic item.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and carries shields. His chestnut hair is smooth and relatively long. His hazel eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He uses divination through singing.

History: Drogo was born with his mother's beautiful face. His childhood dream was to be a Server, but he was a colossal failure. He struck the Sage job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Job. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Drogo Addington, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)15 (+2) 15 (+2)16 (+3)
Skills History +4, Insight +4
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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