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NPC Generator

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Advanced [show]


Arnold Ashley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He dresses like a well dressed Blacksmith does. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a Banker, his father struggled to pay the bills. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Blacksmith.

Motivation: To be a Banker again; and further expansion of business

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Arnold Ashley, Male Human Monk 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)7 (-2) 14 (+2)11 (+0)
Skills Persuasion +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


William Hadley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet feathered hat and violet clothes. His chestnut hair is knotted and matted. His gray eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with poetry.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To clean up the streets; and further expansion of business

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Job, Guardian. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

William Hadley, Male Human Barbarian 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Insight +2, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 2000 sp. Chrysoprase (70 gp). Emerald (600 gp). Deep blue spinel (200 gp). Black pearl (200 gp). 2 Thunderstones. 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Hugh Hayden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is well dressed, constantly wearing a black suit, white shirt, and brown tie. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Artistic. Flaws: Mundane, PTSD. Bonds: Family, Rich. Occupation: Seamstress

Voice: Squeaky

Attributes [hide]

Hugh Hayden, Male Human Warrior 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)10 (+0) 14 (+2)8 (-1)
Skills Animal Handling +4, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Charles Mori, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His black hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Weaver and found it very stressful. He has worked as a Weaver like his father before him.

Motivation: Wants a kiss; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Family, Poor, Job, Has a crush. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Charles Mori, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 8 (-1)7 (-2)
Skills Animal Handling +1, Performance +0
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Graeme, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He carries a battered scimitar and tarnished whip as well. His white hair has been sun bleached extensively. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted martial powers by his dying sister.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Guardian, Mentor. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Charles Graeme, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 4 (-3)10 (+0)
Skills Religion +3, Survival -1
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp. 1 Smokesticks. 2 Holy water.


Social Check DCs

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