Drogo Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears yellow leather gloves, a yellow jacket, and tight pants. His blonde hair is smooth and relatively long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.
History: When he was but 4 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Drogo's homeland. Drogo decided to take the middle way and become a bodyguard. He got away from his former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Professionalism, Fighting. Flaws: Addict, Insomniac. Bonds: Immigrant. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +4
Possessions: 60 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Wymar Trollope, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a hunchback. He sports a long auburn beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his father. In his 12th year, his parents were killed by a gnolls raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He struck the Armorer job and began his own company from there.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Manfred Wilberforce, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His top hat is riddled with cuts and holes. This amber eyed westerner is not easily forgotten.
Personality: He is irascible and easily irritated. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the west, but his parents moved at a very young age to the south. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Enemies. Occupation: Knight
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp.
Drogo Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with brown and black striped suspenders. He wears various colorful collared shirts. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a feathered hat to cover his moderate length blonde hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is extraordinarily eccentric. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Attractive, Family, Religious. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 16000 cp.
Gomory Atterton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. His silver hair is lengthy and is close to two feet long. This brown eyed westerner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, his parents were killed by a orcs raid, leaving Gomory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gomory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants nothing more than to rejoin the army
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Poor, Military, Enemies. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 23000 cp. 1 Minor magic item.
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