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NPC Generator

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Advanced [show]


Manfred Astley, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered west to less war torn lands. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Several ex partners dislike his way of doing things and want revenge; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Attractive, Adventurer, Enemies. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Manfred Astley, Male Human Ranger 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a white coat over a black low-cut shirt, and a deerstalker hat upon his head. He has wavy blonde hair. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Tanner soon after.

Motivation: To be a Ploughman again.

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Nature, Military. Occupation: Tanner

Voice: Excited and jittery

Attributes [hide]

Gunter Braxton, Male Human Druid 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)15 (+2) 9 (-1)10 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 2 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


Everard Westbrook, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His blonde hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: This man loves music and to teach people music more than just about anything. He is frequently practicing swordplay.

History: Everard was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Artistic. Bonds: Attractive, Immigrant, Military, Family. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Everard Westbrook, Male Human Bard 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 9 (-1)9 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 9
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 100 gp. 1 Good lock. 1 Masterwork Musical instrument. 1 Superior lock.


Social Check DCs


Gomory Stafford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear blue tank tops with grey pants. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes peer out from beneath his wide-brimmed blue hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Gomory Stafford, Male Human Wizard 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +1, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Compton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. He has a dull look in his green eyes.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trym was born with his father's beautiful face. He was taken from his home at a very young age. He has dedicated himself to building a better kind of golem.

Motivation: To prove his worth to the world; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Slave, Adventurer. Occupation: Gardener

Voice: Strong lisp

Attributes [hide]

Trym Compton, Male Human Commoner 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30 pp. Aquamarine (700 gp). Malachite (13 gp). Hematite (13 gp). Moonstone (80 gp).


Social Check DCs

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