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NPC Generator

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Advanced [show]


Charles Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. He has violet eyes and a white hat with a pastel feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He was born in the east. Over the years he perfected his riding and shooting skills. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to meet his childhood hero; and wants a kiss

Ideals: Joker. Bonds: Adventurer, Immigrant, Has a crush, Nature. Occupation: Doctor

Voice: Loud with bravado

Attributes [hide]

Charles Kendall, Male Human Commoner 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 9 (-1)14 (+2)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a pastel collared shirt and blue pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His hair is red and curly. His eyes are brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a forest tribe. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Ugly, Sensitive, Fearful. Bonds: Poor, Nature. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

John Gentry, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Investigation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp. 3 Antitoxin. 2 Tanglefoot bags. 2 Thunderstones. 3 Antitoxin.


Social Check DCs


Bertram Prescott, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a green costume with the symbols of death on his torso. His black hair is matted, messy, and big. This green eyed northerner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them

History: Bertram was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Shy. Bonds: Guardian, Job. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Prescott, Male Human Rogue 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)12 (+1) 8 (-1)13 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Odo Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He is physically well-built. His blonde hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Performer mother left him crippled. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Secretive, Disease, Insomniac. Bonds: Attractive. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Odo Stratford, Male Human Monk 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 12 (+1)6 (-2)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. Tiger eye turquoise (16 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Layabout in town.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his sister before him, after school he went straight into learning to become a Layabout. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Job, Rich. Occupation: Layabout

Voice: Irish accent

Attributes [hide]

Anselm Marley, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +2 / 2d4-1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp. Alexandrite (700 gp).


Social Check DCs

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