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NPC Generator

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Advanced [show]


Kyle Sherwood, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red hair in a flapper bob. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful brothel owner made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against dire rats

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Kyle Sherwood, Male Human Bard 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Athletics +4, Nature +6
Senses Passive Perception 10
Languages Common, Auran, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 500 gp. Freshwater pearl (11 gp). Alexandrite (1200 gp).


Social Check DCs


Richard Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky red painted plate armor. He wears a Stetson hat to cover his moderate length white hair. He wears large thick round spectacles.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Richard was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a glassblower and was forced into it by his family

Flaws: Antagonistic. Bonds: Guardian, Family, Adventurer, Military. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Richard Carlton, Male Human Wizard 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 10 (+0)17 (+3) 15 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Infernal
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 100 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown top hat and brown clothes. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are brown.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's since become an addict/alcoholic.

Motivation: Obtaining odd cultural Human artifacts is his passion; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Immigrant, Family, Adventurer. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Heward Staurheim, Male Human Rogue 9
Medium (6'3") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1700 gp.


Social Check DCs


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is white. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Laborer, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Logical. Flaws: Shy, Disease. Bonds: Job, Enemies. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Godfrey Kent, Male Human Barbarian 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)14 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Hunter Marley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Healer, who enjoyed hunting, Hunter was taken on many hunting expeditions. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Addict, Hedonist, Insane. Bonds: Nature. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Hunter Marley, Male Human Aristocrat 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)5 (-3)
Skills Arcana +1, Intimidation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp. Amethyst (150 gp). Moss agate (12 gp).


Social Check DCs

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