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NPC Generator

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Advanced [show]


Frederick Lincoln, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky yellow painted plate armor. His moppish brown hair is in a traditional bowl cut. His eyes are likewise green.

Personality: He is almost excessively polite to everyone, even when angry. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. Frederick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To settle down with his crush; and he's attracted to the pc

Ideals: Professionalism. Flaws: Shy. Bonds: Military, Adventurer, Has a crush. Occupation: Baker

Voice: Pronounces O like U

Attributes [hide]

Frederick Lincoln, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)11 (+0) 11 (+0)6 (-2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 11000 cp. 1 Holy water. 1 Antitoxin.


Social Check DCs


Thomas Stansfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear tan tank tops with brown pants. His brown hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. One day when Thomas was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Thomas was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Insomniac, PTSD. Bonds: Military, Family. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Thomas Stansfield, Male Human Ranger 9
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Athletics +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 2000 gp. Rose (70 gp). Chalcedony (70 gp). Blue quartz (14 gp). Banded agate (14 gp). Star rose quartz (70 gp). Violet garnet (1200 gp). 1 Minor magic item.


Social Check DCs


Balimaar Harrington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). His blonde hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Athletic, Impeccable. Flaws: Antagonistic, Disease, Insomniac. Occupation: Bather

Voice: Soft and mumbly

Attributes [hide]

Balimaar Harrington, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 11 (+0)17 (+3)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Diggory Shirley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is red, silky, and of moderate length. His green eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has money and likes to spend it.

Ideals: Professionalism. Flaws: Insane. Bonds: Rich, Attractive, Has a crush. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Diggory Shirley, Male Human Wizard 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Rose (70 gp).


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a tight fitting pastel shirt and pants. His tied-back hair is chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: From birth he was tutored by a cruel and relentless mentor. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Impulsive. Bonds: Nature, Mentor. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Anselm Branson, Male Human Paladin 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 16 (+3)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 8000 cp.


Social Check DCs

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