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NPC Generator

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Advanced [show]


Adam Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is typically in his Architect uniform. Beneath his clothing is a huge mess of scar tissue. His red hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.

Personality: Adam wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Adam hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Architect.

Motivation: To be a Miller again.

Ideals: Disciplined. Bonds: Job, Slave, Attractive, Enemies. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adam Cornish, Male Human Rogue 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)10 (+0) 10 (+0)11 (+0)
Skills Athletics +5, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Kyle Denholm, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has the majority of his body covered in plate. With a patchy red beard and wild red hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the recently deceased. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Addict, Impulsive. Bonds: Rich. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Kyle Denholm, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: Just what you see.


Social Check DCs


Jocelyn Cotton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His white hair and beard is wavy and long. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.

History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Persistence, Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Jocelyn Cotton, Male Human Druid 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)16 (+3) 17 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1300 sp.


Social Check DCs


Frederick Marley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears black leather gloves, a black jacket, and tight pants. His tied-back hair is black. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: This man loves dancing and to teach people dancing more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Gardener, who enjoyed hunting, Frederick was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: Many gnolls want him driven away.

Ideals: Artistic, Philantrophist. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Frederick Marley, Male Human Warlock 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Athletics +6, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 3000 sp.


Social Check DCs


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he typically wears grey cloth garments or leather armor, and is pretty ugly. He is bald on top and has large golden tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gomory is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Justice. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Nature. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Gomory Beckwith, Male Human Barbarian 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 18 (+4)10 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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