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Advanced [show]


Godfrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting blue shirt and pants, and carries monstrous two handed axes. His hair is cut close to his head. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 9 years.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Bonds: Attractive, Religious, Poor, Mentor. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Godfrey Marlee, Male Human Aristocrat 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Tourmaline (140 gp). Smoky quartz (70 gp). Zircon (70 gp). Hematite (9 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Adam Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Adam was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His father took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Sellsword

Voice: Old Prospector

Attributes [hide]

Adam Gentry, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Amethyst (100 gp). Obsidian (13 gp). Red spinel (100 gp).


Social Check DCs


Thomas Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his pastel robe and has his club always slung over his shoulder. His deerstalker hat is riddled with cuts and holes. His eyes are a pleasant gray.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: Thomas was born in the north. At a young age he loved to build and create. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Opinionated, Gifted, Persistence. Flaws: Ugly. Bonds: Family. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Thomas Hornsby, Male Human Adept 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 900 gp.


Social Check DCs


Aldous Abram, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a white poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His moppish chestnut hair is in a traditional bowl cut. His eyes are hazel and catlike.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Military, Has a crush, Rich. Occupation: Servant

Voice: Switch between two voices

Attributes [hide]

Aldous Abram, Male Human Expert 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 26000 cp.


Social Check DCs


Norman Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. He keeps his long blonde hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Glassblower, his father struggled to pay the bills. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Spice Merchant

Voice: Posh accent

Attributes [hide]

Norman Crawford, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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