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NPC Generator

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Advanced [show]


Dustin Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses well, wearing green shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are brown.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Bonds: Attractive, Slave, Nature. Occupation: Body Guard

Voice: pre-pubescent

Attributes [hide]

Dustin Cornish, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 1200 sp. Golden pearl (100 gp). Freshwater pearl (14 gp). Citrine (70 gp).


Social Check DCs


Diggory Byron, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a black handlebar mustache and slicked back black hair. He tend to wears goggles to shield his eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Dyer and was forced into it by his family.

Ideals: Joker, Fighting. Flaws: Shy. Bonds: Rich, Family. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Diggory Byron, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2700 sp. 4 Antitoxin.


Social Check DCs


Gerard Prescott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears grey trousers with green and brown striped suspenders. He wears various colorful collared shirts. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Gifted. Flaws: Antagonistic, Forgetful, Mundane. Bonds: Attractive. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Gerard Prescott, Male Human Rogue 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Gold and topaz bottle stopper cork (300 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Henry Easton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he prefers to wear flannel. His black hair is kept up in a ponytail inside a small hat. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the west, certain he would find work there.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Job, Military, Immigrant, Debt. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Henry Easton, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Gerald Adley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is wearing a long, white, dusty cloak. His left hand appears badly burned and disfigured. His golden hair is matted, messy, and big. His eyes are blue and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Knight business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, PTSD. Bonds: Military, Job. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Gerald Adley, Male Human Warrior 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 7 (-2)13 (+1) 6 (-2)9 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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