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NPC Generator

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Advanced [show]


Don Clayden, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right hand appears badly burned and disfigured. He sports a flattop hair cut. He has blue eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. After a long history of fighting, Don and his spouse have recently divorced.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Don Clayden, Male Human Barbarian 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Henry Anderton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a card on it. His hair is auburn, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the north to a Sellsword, Henry learned a great deal about his mother's area of expertise. His childhood dream was to be a Healer, but he was a colossal failure. He was granted martial powers by his dying brother.

Motivation: Further expansion of business; and he wants to get laid

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Job. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Anderton, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)18 (+4) 8 (-1)14 (+2)
Skills Religion +7, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Gnoll, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Balimaar Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man is wearing a perfectly clean shirt and pair of pants. His hair is long and auburn with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His gray eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.

History: Balimaar hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Athletic, Fighting. Flaws: Impulsive, Shy. Bonds: Attractive, Enemies. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Balimaar Roscoe, Male Human Paladin 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. Brown-green garnet (50 gp). Golden pearl (50 gp). Chrysoprase (30 gp). Red garnet (50 gp). 1 Minor magic item.


Social Check DCs


Anselm Budd, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a blue cloak and cross-gartered white stockings. He is tall, broad shouldered and powerfully built. His blonde hair is kept up in a ponytail inside a deerstalker hat. His brown eyes peer out from beneath his deerstalker blue hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Persistence. Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Anselm Budd, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)16 (+3) 14 (+2)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Ignan, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2300 sp. 1 Half-Plate.


Social Check DCs


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. His hair, while still mostly brown, has prominent grey streaks. His blue eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to travel the world and help people.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Philantrophist, Justice. Bonds: Poor, Debt. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Roger Atterton, Male Human Cleric 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Solid gold idol (1200 gp). Large well-done wool tapestry (200 gp).


Social Check DCs

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