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NPC Generator

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Advanced [show]


Alex Trollope, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. With bright blonde hair and a scraggly beard. His eyes are gray.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Adventurer, Religious, Mentor. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Trollope, Male Human Barbarian 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)8 (-1) 11 (+0)14 (+2)
Skills Deception +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered black stockings. He carries a battered glaive and tarnished bow as well. His black hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: A powerful slaver made him what he is. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and to unite with his brother

Ideals: Fighting. Bonds: Adventurer, Family, Mentor, Nature. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Bertram Atterton, Male Human Adept 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)16 (+3) 10 (+0)17 (+3)
Skills Deception +6, Religion +6
Senses Passive Perception 10
Languages Common, Gnoll, Ignan, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. His hair is cut close to his head. His eyes are blue.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: Born to a Navigator, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk

Ideals: Impeccable. Bonds: Guardian, Military, Poor, Adventurer. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

John Cooper, Male Human Ranger 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)5 (-3) 11 (+0)16 (+3)
Skills Deception +6, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1000 gp. Citrine (40 gp). Citrine (40 gp). Deep blue spinel (300 gp). White pearl (150 gp).


Social Check DCs


Kody Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His blonde hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Cartwright. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Military, Job. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Kody Wedgwood, Male Human Bard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 5 (-3)13 (+1) 16 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Windsor, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear black clothing when he does not wear armor. His auburn hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. Cursed with lycanthropy at a very young age, Miles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Professionalism, Entrepeneur. Flaws: Insane, Shy, Disease. Bonds: Military. Occupation: Mason

Voice: pre-pubescent

Attributes [hide]

Miles Windsor, Male Human Bard 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)18 (+4) 14 (+2)12 (+1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Auran, Aquan, Terran, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 900 sp.


Social Check DCs

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