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Advanced [show]


Arnold Asheton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a pastel tunic with brown highlights, and long blue pants that bunch up around his shoes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown.

Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Rich, Job, Family. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Arnold Asheton, Male Human Wizard 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Vance, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears white leather gloves, a white jacket, and tight pants. His chestnut hair is thinning but still full. He has gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. He hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure.

Bonds: Job, Adventurer, Rich, Has a crush. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Trey Vance, Male Human Cleric 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)9 (-1) 15 (+2)12 (+1)
Skills Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 300 gp. Aquamarine (400 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Hayden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Eccentric and domineering, Anthony will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Anthony took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Extrovert, Joker, Gifted. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Anthony Hayden, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Terran, Orc, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor, and carries bastard swords. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has never given up on his painting dream.

Motivation: Money/treasure; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Philantrophist, Artistic, Impeccable. Bonds: Rich. Occupation: Butcher

Voice: Spits and sputters

Attributes [hide]

Gerald Rayden, Male Human Warrior 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 15 (+2)12 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Nash, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he likes to wear ponchos typically of a light yellow in addition to tight pants. His tied-back hair is brown. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and to end his boredom

Ideals: Entrepeneur. Flaws: Shy, Antagonistic, Mundane. Bonds: Mentor. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Nash, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp. Moss agate (5 gp). Red garnet (110 gp).


Social Check DCs

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