Arnold Royston, Male Human [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he wears skinny pants and wears a black and brown robe with the hood down. He has a small bristly mustache and wavy black hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He comes from a rich eastern family. Arnold was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Bather. Days after completing his studies, news broke out that his hometown was attacked by giants. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: A deep hatred of giants.
Flaws: Insomniac. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Bather
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 300 gp. Hematite (9 gp). Moss agate (9 gp). Black opal (700 gp). Rhodochrosite (9 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Beckwith, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and pastel workpants. His shirt is violet, and he wears a heavy pastel leather apron most of the time. He wears his white hair down. He wears an eyepatch.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the west. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Mayor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Clerebold Berkeley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Unemployed. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Selfish, Lazy, Disease. Bonds: Job, Military. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Sapphire pendant on gold chain (600 gp).
Godfrey Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He has worked as a Fisher like his father before him.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Fisher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Obsidian (7 gp). Red garnet (40 gp). Blue quartz (7 gp). Red garnet (40 gp).
Everard Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man wears a robe, a symbol of death around his neck, and a trident on his belt. His white hair is lengthy and is close to two feet long. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with a lost civilization.
History: The child of a Apothecary, who enjoyed hunting, Everard was taken on many hunting expeditions. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Fighting, Athletic, Philantrophist. Bonds: Adventurer, Nature. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (300 gp). 1 Masterwork Common Melee.
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