Ralf Digby, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His blonde hair is cut short. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He uses divination through singing.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Revenge; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted, Entrepeneur. Bonds: Adventurer, Enemies. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Auran, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.
Simon Palomarez, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He comes from a rich southern family. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Joker, Optimist. Bonds: Rich, Job. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp.
Gerald Barney, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems, and he perpetually has his sickle ready. His red hair is singed and shortened. His eyes are a pleasant amber.
Personality: Eccentric and domineering, Gerald will drive conversation. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Brewer arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gerald took refuge in the old dungeon and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Extrovert, Artistic. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Denholm, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears many layers of old clothing at all times. His clothes are grease stained in places. His hair is chestnut and curly. His violet unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Artistic. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Patrick Royston, Male Human [Permalink]
Personal [hide]
Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He has moderate length golden hair. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Cook
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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