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Advanced [show]


Ernest Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a monstrous two handed axe on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his red hair. This green eyed easterner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ernest was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted from career to career and currently works as a Map Maker.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Ernest Jacobs, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)17 (+3) 7 (-2)12 (+1)
Skills Athletics +2, Survival +0
Senses Passive Perception 8
Languages Common, Undercommon, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Anselm Skelton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man usually wears his red robe and has his flail always slung over his shoulder. He has done his best to style his silver hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 6 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Artistic. Flaws: Shy, Selfish. Bonds: Adventurer, In love. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Anselm Skelton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)13 (+1) 18 (+4)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 24000 sp. Pink pearl (90 gp). Tiger eye turquoise (10 gp). Silver pearl (90 gp). Red spinel (90 gp). 1 Minor magic item.


Social Check DCs


Tim Hale, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is physically well-built. He has moderate length red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.

History: Tim was raised in a hard working conservative environment. He worked as a nervous Fortune-teller and found it very stressful. He has achieved small success as a Fortune-teller.

Motivation: Wants to open a new tavern; and to end his boredom

Flaws: Mundane, Fearful. Bonds: Attractive, Job, Slave. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Tim Hale, Male Human Druid 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gomory Richie, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a white broad hat and white clothes. He wears a broad hat to hide his balding. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.

History: Gomory was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the large cave and found the beat up halberd and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son.

Ideals: Athletic, Artistic. Flaws: Addict, Shy. Bonds: Nature, Family. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Gomory Richie, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)7 (-2) 12 (+1)12 (+1)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Woods, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a brown shirt with thin white vertical stripes and brown pants. His auburn hair is greasy and uncared for. He has amber eyes and a brown hat with a white feather.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: When he was but 6 years old his parents immigrated from the east. His divine abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Woods, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)7 (-2) 8 (-1)12 (+1)
Skills Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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