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NPC Generator

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Advanced [show]


Trym Brady, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. His silver hair is smooth and relatively long. His eyes, though not visible through his cowl, are gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting, Professionalism. Flaws: Greedy. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Trym Brady, Male Human Warrior 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 9 (-1)10 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dean Dumph, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and dresses in pastel turtlenecks beneath a black coat with grey slacks. His skin is also unnaturally pale. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears an eyepatch.

Personality: Eccentric and domineering, Dean will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Dean hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dean took refuge in the large cave and found the beat up glaive and armor he uses now. He was granted martial powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Dumph, Male Human Cleric 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)4 (-3)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Freshwater pearl (11 gp). Chalcedony (50 gp). Black pearl (200 gp).


Social Check DCs


Chad Windsor, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He wears a colorful flower in his brown hair. His fierce brown eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Chad hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Chad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting, Logical, Athletic. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Chad Windsor, Male Human Sorcerer 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2000 sp. Tourmaline (50 gp). Lapis lazuli (12 gp). Moonstone (60 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Chad Windsor, Male Human [Permalink]

Personal [hide]

Description: A 6'2" western man, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Justice, Artistic. Flaws: Insane. Bonds: Attractive, In love. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Chad Windsor, Male Human Warrior 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Onyx (30 gp). Banded agate (7 gp). Aquamarine (700 gp).


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. His white hair is still thick. He has brown eyes and a black hat with a grey feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: When he was but 7 years old his parents immigrated from the west. In his youth he was a Spy, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Adventurer, Immigrant. Occupation: Slave Trader

Voice: Smooth and feminine

Attributes [hide]

Gerard Emsworth, Male Human Sorcerer 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 7 (-2)12 (+1) 10 (+0)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs

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