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Advanced [show]


Rolf Alston, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He is physically well-built. He has wavy auburn hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Rolf grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Nature, Religious. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Alston, Male Human Monk 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 7 (-2)15 (+2) 12 (+1)10 (+0)
Skills Medicine +4, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 400 gp. Deep blue spinel (700 gp). Freshwater pearl (8 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His brown hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Animal Trainer.

Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Anselm Clapham, Male Human Rogue 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 19 (+4)13 (+1)
Skills Medicine +6, Stealth +5
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Spyglass.


Social Check DCs


Wymar Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears rags and sports a simple walking cane. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.

Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He cannot resist a sob story and will often dote over anyone who has one.

History: Wymar was born in the north. At a young age he loved to build and create. Through the years after Wymar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Wymar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist, Persistence. Flaws: Ugly, Depressed, Antagonistic. Bonds: Poor. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Harlan, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 sp. Cloth of gold vestments (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield. 1 Masterwork Light wooden shield.


Social Check DCs


Justin Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large black tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: He has always had a great fascination with Human culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Justin took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He now mingles about in high society.

Motivation: He is greedy; and a strong sense of loyalty to human people

Ideals: Athletic. Flaws: Ugly, Racist, Hedonist. Bonds: Rich, Nature. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Justin Brixton, Male Human Warlock 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 54 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 100 gp. Golden circlet with four aquamarines (1000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs


Aldous Badger, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he usually wears his blue robe and has his falchion always slung over his shoulder. His silver hair is thinning but still full. He has several tiny aquamarine earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now mingles about in high society.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Justice. Bonds: Rich, Religious, Enemies. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Aldous Badger, Male Human Rogue 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 62 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 18 (+4)16 (+3) 9 (-1)16 (+3)
Skills Arcana +6, Survival +2
Senses Passive Perception 9
Languages Common, Auran, Giant, Sylvan
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1100 gp.


Social Check DCs

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