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Advanced [show]


Conrad Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He has a moderate pudge and is not very fit. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Conrad studied abroad. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Job, Has a crush, Debt. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Conrad Myerscough, Male Human Warlock 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 60 pp. Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (2000 gp). Silver comb with moonstones (100 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp).


Social Check DCs


Miles Barton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a white shirt with thin yellow vertical stripes and black pants. His clothes are grease stained in places. His black hair, when down, is lengthy. His ears are large.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carter work with an outfit from a few towns over. Carter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Miles Barton, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Insight +6, Religion +5
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Patrick Kirby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses like a well dressed Sage does. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. Patrick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Entrepeneur. Bonds: Job, Family, Religious. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Patrick Kirby, Male Human Aristocrat 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)18 (+4) 14 (+2)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Gnoll, Aquan
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 7000 sp. White opal (400 gp). Freshwater pearl (6 gp).


Social Check DCs


Bertram Cornish, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an entirely grey suit with violet socks and a vest with buckled shoes. His auburn hair is styled in orderly dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Flaws: Shy. Bonds: Family, Immigrant, Mentor, Job. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Cornish, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)14 (+2) 17 (+3)15 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. Obsidian (10 gp).


Social Check DCs


Adelard Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is still thick. His eyes are likewise green. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Bonds: Adventurer, Attractive, Immigrant. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Adelard Wallace, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)17 (+3) 6 (-2)6 (-2)
Skills Investigation +5, Religion +5
Senses Passive Perception 8
Languages Common, Ignan, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp.


Social Check DCs

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