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NPC Generator

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Advanced [show]


Gilbert Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy tan pantaloons and a black scarf. His golden hair is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Knight arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Gilbert Allerton, Male Human Bard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp. 1 Magnifying glass. 1 Superior lock.


Social Check DCs


Adelard Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his top yellow hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised in a white middle class family as the only child. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He has drifted from career to career and currently works as a Herbalist.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Mundane, Antagonistic. Bonds: In love, Job. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Adelard Tattersall, Male Human Commoner 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Lewis Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean blue cloak covering his clean studded leather. His head has been shaved. His face is scarred and worn.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Lewis grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Lewis Bentley, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Drogo Burton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. His hair is short and brown. His ears are large.

Personality: He is very quiet and rarely speaks above a whisper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south, but his parents moved at a very young age to the north. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Drogo Burton, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)14 (+2) 4 (-3)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 7
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2300 sp.


Social Check DCs


Gerard Stanton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in white turtlenecks beneath a black coat with brown slacks. His hair is golden and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Justice. Flaws: Ugly, Addict. Bonds: Immigrant, Slave. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Gerard Stanton, Male Human Sorcerer 8
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 27 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 300 gp. Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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