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NPC Generator

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Advanced [show]


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. He has done his best to style his brown hair to look like a famous performer. He has several tiny aquamarine earrings on each ear.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is content

Ideals: Artistic, Entrepeneur, Gifted. Flaws: Mundane. Bonds: Rich, Job. Occupation: Cook

Voice: German accent

Attributes [hide]

Anselm Clare, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 8 (-1)9 (-1) 12 (+1)8 (-1)
Skills Athletics -1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Henry Churchill, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Cartwright, and he perpetually has his halberd ready. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Henry was born the youngest of three triplets. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and he would like to get married and retire

Ideals: Fighting. Flaws: Cynical. Bonds: Family, Religious, Adventurer, Has a crush. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Henry Churchill, Male Human Barbarian 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Red-brown spinel (120 gp). Hematite (14 gp). Pink pearl (120 gp).


Social Check DCs


Cory Vance, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His clothes are grease stained in places. His golden hair is long and unkept. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. Cory was born on a far northern plains where he grew up under the tutelage of his father, an expert Sculptor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Cory Vance, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)5 (-3) 11 (+0)8 (-1)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp).


Social Check DCs


Trym Rowley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His blonde hair has been sun bleached extensively. His eyes are violet and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a wizard, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trym took refuge in the large cave and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Fighting. Bonds: Mentor, Nature. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Trym Rowley, Male Human Sorcerer 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)12 (+1) 6 (-2)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 800 gp.


Social Check DCs


Manfred Acton, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man is dressed in an above average manner. His brown hair is kept up in a ponytail inside a small hat. His violet eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Shepherd

Voice: Hissing voice

Attributes [hide]

Manfred Acton, Male Human Wizard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)7 (-2) 11 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs

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