Dean Blakely, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Carpenter uniform. His long black hair is drawn into a two foot long braid. He has several tiny emerald earrings on each ear.
Personality: Aggressive, abrasive, and angry, Dean embodies much of what other species detest in the Humans. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Dean studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Job, Rich. Occupation: Carpenter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan, Infernal, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Nicholas Colby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing a long, tan, dusty cloak. He keeps his golden hair in a flapper bob. His amber eyes are passionate and lively.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the north, but his parents moved at a very young age to the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He now owns his own business.
Motivation: He's in love; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Immigrant, Job, Has a crush. Occupation: Body Guard
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 100 gp. Chrysoberyl (60 gp). Tourmaline (60 gp).
William Hailey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a pastel armored body suit, with a simple tan line shooting up and back down. He wears his auburn hair up. He has gleaming, smiling gray eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, William has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Bather
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Star ruby (1100 gp). Alexandrite (200 gp). Pink pearl (150 gp).
Heward Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears brown leather gloves, a brown jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. His red hair is still thick. His eyes are likewise amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Flaws: Racist. Bonds: Slave, Nature, Adventurer, Mentor. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Just what you see.
Drogo Marley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. He has a chestnut handlebar mustache and slicked back chestnut hair. This green eyed northerner is not easily forgotten.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Beggar, Drogo learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.
Motivation: Retire the richest man in the north; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Gifted, Entrepeneur. Flaws: Hedonist, Insane. Bonds: Rich, Job. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 6000 sp. Red-brown spinel (130 gp).
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