Godfrey Altham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a green and black robe with the hood down. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny amber earrings on each ear.
Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of a Sellsword, who enjoyed hunting, Godfrey was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers.
Ideals: Impeccable. Bonds: Immigrant, Rich, Family, Nature. Occupation: Scribe
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
Possessions: 700 gp. Iolite (40 gp).
William Graeme, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and a wedding ring on his left hand. He has brown hair. This hazel eyed northerner is not easily forgotten.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: His father raised him in a mountain cabin. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He inherited the family business which he has now maintained for 7 years.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Selfish. Bonds: In love, Nature, Job, Adventurer. Occupation: Fisher
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 2 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Robert Hadley, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and beady.
Personality: He is extraordinarily eccentric. A true patriot, Robert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 8 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Military. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 16000 cp. Citrine (50 gp).
Henry Addington, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is greying along the sides and has receded to reveal a widow's peak. His fierce green eyes like to dwell on things.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: He is content; and to end his boredom
Ideals: Philantrophist, Gifted. Flaws: Mundane. Bonds: Poor, Nature. Occupation: Tailor
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp. Black opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Blakely, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. His hair is chestnut and curly. His fierce hazel eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He enjoys reading and quiet.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Junk Dealer
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
