Theobald Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, pastel cloak. Beneath his clothing is a huge mess of scar tissue. With a patchy golden beard and wild golden hair. His eyes are likewise violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He also is a firm believer in the manly ideal.
History: Theobald lived on a farm with his father, near the main road leading to a nearby town. Theobald was born on a far northern forest where he grew up under the tutelage of his father, an expert Gardener. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Flaws: Disease, Impulsive. Bonds: Slave, Family, Immigrant, Adventurer. Occupation: Gardener
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Golden pearl (90 gp). Chrysoberyl (90 gp). Tourmaline (90 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Odo Washington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has styled his golden hair well, parting it to the left. He has violet eyes and a black hat with a white feather.
Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.
History: The child of a Ruler, who enjoyed hunting, Odo was taken on many hunting expeditions. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Performer soon after.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Disciplined, Logical. Flaws: Fearful. Bonds: Nature, Job. Occupation: Performer
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 6 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 pp.
Anselm Rowley, Male Human [Permalink]
Personal [hide]
Description: This man wears pastel painted combat armor at almost all times, and sports empty pouches on his belt. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments
History: Anselm was born in the east. At a young age he loved to build and create. His arcane abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and he wants revenge against gnolls
Ideals: Gifted, Persistence. Bonds: Attractive, Enemies. Occupation: Seamstress
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 11 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Stansfield, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his black hair in a pixie cut. His brown eyes peer out from beneath his deerstalker white hat.
Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Ugly, Shy, Disease. Bonds: Family. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Masterwork studded leather.
Clerebold Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a slight overbite and is overall scrawny. His auburn hair is smooth and relatively long. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Clerebold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Family, Guardian. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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