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NPC Generator

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Advanced [show]


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple violet robe with grey stripes complete with hood. His hair is long and black with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He feeds upon the attention of others.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his dancing dream.

Motivation: A strong sense of loyalty to Human people; and revenge

Ideals: Artistic. Flaws: Racist. Bonds: Poor, Attractive. Occupation: Priest

Voice: Pronounces O like U

Attributes [hide]

Gerald Blankley, Male Human Rogue 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 3 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)10 (+0) 13 (+1)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp. Tiger eye turquoise (10 gp). Red garnet (130 gp). Red-brown spinel (130 gp).


Social Check DCs


Charles Perry, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a grey poncho over his likewise colored trousers and shirt, and is pretty ugly. His hair is auburn and very short. This brown eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Jeweler

Voice: Spits and sputters

Attributes [hide]

Charles Perry, Male Human Expert 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills Athletics +2, Perception +6
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 900 gp.


Social Check DCs


Manfred Everly, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a worn and beaten armor, and his gloved hand is found clutching a mace. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is frequently practicing swordplay.

History: Born to a Crown-heir, his mother struggled to pay the bills. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Disciplined. Flaws: Ugly. Bonds: Military, Poor, Debt. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Manfred Everly, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)17 (+3) 6 (-2)13 (+1)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Terran, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Tim Norton, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears an entirely pastel suit with brown socks and a vest with buckled shoes. His skin is also unnaturally pale. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Tim studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stylist. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Bowyer

Voice: Slow speaker

Attributes [hide]

Tim Norton, Male Human Monk 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 29 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 7 (-2)11 (+0)
Skills Deception +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Gunter Darby, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has a large green mantle and cape that has been intricately interwoven into his violet robe. His hair is silver and curly. His eyes are a pleasant brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is afraid of women and trembles around them

History: The child of a Seamstress, who enjoyed hunting, Gunter was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he has a crush on the local seamstress

Flaws: Ugly, Shy. Bonds: Nature, Has a crush. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Darby, Male Human Expert 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Insight +4, Religion +5
Senses Passive Perception 11
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 1000 sp. Obsidian (13 gp). Alexandrite (900 gp).


Social Check DCs

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