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Advanced [show]


Bertram Barlow, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His white hair is cut short with large spiked bangs in the front. He has a dull look in his gray eyes.

Personality: He can speak with the recently deceased. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to reunite with his absent father

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Debt, Family. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Bertram Barlow, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 8 (-1)8 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 500 sp.


Social Check DCs


Cory Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly silver, has prominent grey streaks. His brown eyes dart from person to person.

Personality: He has always had a great fascination with Human culture. He has a small toy that he constantly fidgets with.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Racist, Addict. Bonds: Nature, Job. Occupation: Barber

Voice: Soft and melodious

Attributes [hide]

Cory Gentry, Male Human Warlock 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 8 (-1)12 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 400 gp. Golden yellow topaz (800 gp). Rich purple corundum (700 gp). 1 Minor magic item.


Social Check DCs


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he has a large violet mantle and cape that has been intricately interwoven into his tan robe. His hair is cut close to his head. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and nothing but the best is good enough for him

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Acton, Male Human Cleric 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Balimaar Oakley, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is short and silver. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Attractive, Slave. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Balimaar Oakley, Male Human Monk 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)7 (-2) 14 (+2)10 (+0)
Skills Medicine +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp. Hematite (13 gp). Silver pearl (150 gp). Fire opal (1200 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Thackeray, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow shirt with thin white vertical stripes and black pants. He is muscular with a powerful set of arms. His broad hat is riddled with cuts and holes. His eyes are amber.

Personality: He can speak with the recently deceased. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He was granted martial powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Priest

Voice: Old Prospector

Attributes [hide]

Arnold Thackeray, Male Human Cleric 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: Just what you see.


Social Check DCs

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