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Advanced [show]


Ralf Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He sports a flattop hair cut. He has several tiny topaz earrings on each ear.

Personality: Ralf wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.

History: He comes from a rich eastern family. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of his brother; and money/treasure

Ideals: Disciplined, Entrepeneur. Flaws: Impulsive. Bonds: Rich, Military, Family. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Ralf Brandon, Male Human Cleric 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills Acrobatics +6, Performance +6
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 40000 cp. Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Nicholas Merton, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and usually wears his blue robe and has his longsword always slung over his shoulder. His skin is also unnaturally pale. He keeps his auburn hair in a pixie cut. His eyes are violet and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Maurezhi in disguise. After coming to the age of reason, Nicholas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Justice, Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Nicholas Merton, Male Human Barbarian 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)12 (+1) 5 (-3)14 (+2)
Skills Perception -1, Survival -1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1500 sp. A miniature golden chest with tiny emeralds lining the top (50 gp). Sapphire pendant on gold chain (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Stanton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, white, dusty cloak. His auburn hair is long and unkept. His eyes are blue.

Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. The war was a terrible time for him, and Alex does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Alex was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. Alex was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Depressed. Bonds: Job, Military, Poor, Adventurer. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Alex Stanton, Male Human Expert 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 9 (-1)9 (-1)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 900 gp. Banded agate (15 gp). Violet garnet (1600 gp). Black pearl (1600 gp).


Social Check DCs


Gerald Oakes, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple pastel robe with black stripes complete with hood. He wears a top hat to cover his moderate length chestnut hair. He has amber eyes and a pastel hat with a black feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: To be a Shoemaker again.

Flaws: Disease. Bonds: Adventurer, Slave, Job. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Gerald Oakes, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)14 (+2) 18 (+4)6 (-2)
Skills Athletics +6, Intimidation +0
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Charles Enfield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is long and white with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Gardener profession.

History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Interpreter soon after.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new interpreter responsibilities is difficult

Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Charles Enfield, Male Human Fighter 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 6 (-2)13 (+1)
Skills Athletics +5, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs

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