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NPC Generator

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Advanced [show]


Bertram Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Gardener. He is bald on top and has large white tufts of hair around his ears. This brown eyed easterner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Carter, who enjoyed hunting, Bertram was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Impeccable, Logical. Flaws: Ugly, Addict. Bonds: Family, Nature. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Bertram Garfield, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)9 (-1) 7 (-2)12 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Roland Royal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky brown painted plate armor. His white hair is kept up in a ponytail inside a deerstalker hat. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, In love, Job. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Roland Royal, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long golden hair kept up in a rat tail. His amber eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born on a small isolated farm. When Richard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Nature, Military. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Richard Livingstone, Male Human Paladin 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 8 (-1)6 (-2)
Skills Insight +1, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 11000 cp.


Social Check DCs


Gunter Badger, Male Human [Permalink]

Personal [hide]

Description: He dresses in blue turtlenecks beneath a black coat with grey slacks. He carries with him a set of greatswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his red hair up. His eyes are a pleasant hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Ideals: Fighting, Philantrophist, Gifted. Bonds: Adventurer, Enemies. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Gunter Badger, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 17 (+3)13 (+1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. Smoky quartz (60 gp). 1 Darkwood Buckler.


Social Check DCs


Gerard Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears baggy pastel pantaloons and a red scarf. He has styled his black hair well, parting it to the left. His blue eyes are slightly larger than normal.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gerard hails from a village terrorized by illithids. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Sellsword job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Gerard Carlyle, Male Human Warrior 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)7 (-2) 9 (-1)13 (+1)
Skills Performance +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Sard (50 gp). Citrine (50 gp).


Social Check DCs

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