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NPC Generator

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Thomas Hayden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man prefers to wear black pants and tee shirts. His long black hair reaches down to his waist. His eyes are brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Thomas was born in the south. At a young age he loved to build and create. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Persistence. Flaws: Terse, Hedonist. Bonds: Adventurer, Has a crush. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Thomas Hayden, Male Human Rogue 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 16 (+3)9 (-1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Nicholas Tinley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He wears his black hair down. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: When he was but 7 years old his parents immigrated from the east. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the east, certain he would find work there.

Motivation: To reunite with his absent mother.

Flaws: Greedy. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Performer

Voice: Rolls R's

Attributes [hide]

Nicholas Tinley, Male Human Ranger 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 9 (-1)6 (-2)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Moonstone (50 gp). Freshwater pearl (4 gp).


Social Check DCs


Ernest Axton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a longbow. His long white hair reaches down to his waist. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: Ernest was born the youngest of three triplets. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: Find a way to reverse the transformation of his brother; and he wants revenge against brigands

Ideals: Optimist. Bonds: Military, Family, Adventurer, Enemies. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Axton, Male Human Expert 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)12 (+1) 16 (+3)10 (+0)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aldous Wallace, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His long silver hair reaches down to his waist. His blue eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He's repulsed by the PC; and he seems to be bored by most things

Ideals: Fighting, Extrovert, Gifted. Flaws: Mundane, Antagonistic. Bonds: Mentor. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Wallace, Male Human Warrior 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Deception +1, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trey Byron, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. His white hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Stableman, Trey learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Rich, Job. Occupation: Stableman

Voice: German accent

Attributes [hide]

Trey Byron, Male Human Aristocrat 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Darkwood Shield.


Social Check DCs

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