Chad Windsor, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and carries ceremonial daggers. He wears a small hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are violet.
Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent mother.
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Military, Family. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler.
Odo Tenley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a brown tunic with white highlights, and long violet pants that bunch up around his shoes. His clothes are grease stained in places. His blonde hair is braided into rings. His eyes are brown and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Immigrant, Nature, Adventurer. Occupation: Brewer
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 300 gp. Red garnet (130 gp). Iolite (30 gp). Blue star sapphire (1100 gp). Obsidian (15 gp). 1 Minor magic item.
Theobald Barlow, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears black cloth garments or leather armor. His hair is auburn and very short. He has gleaming, smiling violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His religion dominates his actions; and meet up once more with his childhood friend
Ideals: Athletic, Joker. Bonds: Nature, Adventurer, Religious. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 200 gp. Amethyst (40 gp). Deep blue spinel (400 gp). Jasper (70 gp). Deep blue spinel (400 gp). Citrine (70 gp).
Rolf Oakes, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with tan highlights, and long black pants that bunch up around his shoes. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Rolf studied abroad. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in rapier use. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Enemies, Immigrant, Job. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Large well-done wool tapestry (100 gp). Solid gold idol (900 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Shane Wesley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Professionalism. Bonds: Rich, Slave, Nature. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. Deep green spinel (130 gp). Peridot (60 gp). Chrysoberyl (130 gp). Smoky quartz (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
