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NPC Generator

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Advanced [show]


Adam Riley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a grey and brown handkerchief worn on his left side. His golden hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Farmer, but he got bored and became a Sage. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Athletic, Impeccable, Joker. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Sage

Voice: Spits and sputters

Attributes [hide]

Adam Riley, Male Human Barbarian 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 5 (-3)13 (+1)
Skills Insight -1, Investigation +5
Senses Passive Perception 7
Languages Common, Aquan, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 45000 sp.


Social Check DCs


Gomory Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a white cloak and cross-gartered pastel stockings. His red hair is knotted and matted. His amber eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and he seems to be bored by most things

Ideals: Entrepeneur, Logical. Flaws: Shy, Fearful, Mundane. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Gomory Blythe, Male Human Monk 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Arcana +6, Insight +6
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gilbert Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is bald on top and has large black tufts of hair around his ears. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Justice. Flaws: Ugly, Cynical. Bonds: Mentor, Family. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Ridley, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Home, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left hand appears badly burned and disfigured. His brown hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Gerard Home, Male Human Monk 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)16 (+3) 14 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. Aquamarine (800 gp). Moonstone (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Lewis Cason, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his mace ready. His chestnut hair is lengthy and is close to two feet long. His amber eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Lewis isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Lewis lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Fighting, Impeccable. Flaws: Insane, Hedonist. Bonds: Poor, Family. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Lewis Cason, Male Human Ranger 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)17 (+3) 12 (+1)10 (+0)
Skills Medicine +4, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 8000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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