Anthony Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. He carries with him a set of rapiers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair has been sun bleached extensively. His violet eyes peer out from beneath his Stetson grey hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born in the north, but his parents moved at a very young age to the south. His mother was a soldier and died while he was still young. Anthony was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world.
Ideals: Fighting, Joker, Logical. Bonds: Immigrant, Military. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 38 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 17 (+3) | 4 (-3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +0 / 2d8-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 gp. Fire opal (1100 gp). Zircon (20 gp). Smoky quartz (20 gp). Deep green spinel (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Remington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in an above average manner. He has black hair. His eyes are amber and he is always smoking a pipe.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Artistic, Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Kenley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His black hair is slicked back into a classic pompadour. His eyes are gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Hubert's mother didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Logical, Fighting. Flaws: Antagonistic. Occupation: Sailor
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver chalice with lapis lazuli gems (140 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 3 Smokesticks.
Randal Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.
History: Born in the west to a Sculptor, Randal learned a great deal about his mother's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Gifted, Impeccable. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Frederick Appleton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Merchant in town.
History: He was raised in a plains tribe. His necromantic abilities were realized during a raid on his village. He then took over the family business and is one of the better Merchant for hire.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Black pearl (1200 gp). Sardonyx (50 gp). Obsidian (6 gp). Iolite (50 gp). 1 Minor magic item.
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