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NPC Generator

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Advanced [show]


Hubert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large green jacket. His small hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Professionalism, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Hubert Birkenhead, Male Human Paladin 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 80 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)11 (+0) 15 (+2)11 (+0)
Skills Arcana +3, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 11000 sp. Amber (130 gp). Amethyst (130 gp). Violet garnet (1300 gp).


Social Check DCs


Shane Shelby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Marshal. He carries with him a set of clubs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is greasy and uncared for. He has blue eyes and a white hat with a tan feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Map Maker, but he got bored and became a Marshal. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Shane Shelby, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 18 (+4)14 (+2) 7 (-2)14 (+2)
Skills Acrobatics +1, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Henry Browning, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His head has been shaved. His eyes are amber and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Poor, Slave. Occupation: Beggar

Voice: Speaks with lips pursed

Attributes [hide]

Henry Browning, Male Human Bard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)6 (-2) 14 (+2)11 (+0)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His brown hair is cut short. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Persistence, Athletic. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Drogo Cooper, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. Moss agate (16 gp). Peridot (20 gp). Onyx (20 gp). Alexandrite (1100 gp).


Social Check DCs


Anselm Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He prefers to wear pastel clothing when he does not wear armor. With bright brown hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Anselm was raised in a hard working conservative environment. While studying, he fell in love. They married and had a daughter. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Opinionated. Flaws: Shy. Bonds: Job, In love, Rich. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Anselm Mitchell, Male Human Rogue 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp.


Social Check DCs

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