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NPC Generator

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Advanced [show]


Adam Benson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bald on top and has large chestnut tufts of hair around his ears. His gray eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Adam Benson, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Auran, Celestial
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Diggory Cason, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern man wears a white cloak and cross-gartered tan stockings. He has a black handlebar mustache and slicked back black hair. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east, but his parents moved at a very young age to the south. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and to share knowledge with the world

Ideals: Athletic, Philantrophist, Logical. Bonds: Adventurer, Immigrant. Occupation: Roofer

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Cason, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)9 (-1) 14 (+2)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hugh Merton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears his red hair down. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Weaver, but he got bored and became a Apothecary. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hugh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and an old rival family wants him found

Flaws: Hedonist. Bonds: Job, Rich, Enemies, Family. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Hugh Merton, Male Human Barbarian 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 60 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Infernal, Orc, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 4000 sp. Aquamarine (1500 gp). Aquamarine (1500 gp). Star ruby (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Churchill, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He has dedicated himself to building a better village for his children.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Nature, Adventurer, Slave, Job. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Ralf Churchill, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 34000 sp.


Social Check DCs


Everard Alton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. His hair is long and golden with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west to a Scribe, Everard learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Everard was left his mother's suit of armor and trained in its use and care. He tends to his Scribe job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Logical. Bonds: Job, Military. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Everard Alton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 14 (+2)8 (-1) 16 (+3)12 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 39000 sp.


Social Check DCs

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