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NPC Generator

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Rolf Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. His golden hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Rolf Mitchell, Male Human Expert 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 17 (+3)8 (-1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Raymond Home, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black costume with the symbols of his god on his torso. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of southern immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Flaws: Racist. Bonds: Immigrant, Enemies, Rich, Family. Occupation: Guard

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Home, Male Human Bard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 12 (+1)8 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Anselm Graham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His silver hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the north. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Poor, Military. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Anselm Graham, Male Human Rogue 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)14 (+2) 14 (+2)11 (+0)
Skills Athletics +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +5

Possessions: 40 pp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). 3 Antitoxin. 4 Tanglefoot bags. 3 Alchemist’s fire. 4 Thunderstones.


Social Check DCs


Dean Abram, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. He has a small bristly mustache and wavy white hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Slave. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Dean Abram, Male Human Sorcerer 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 13 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 3000 sp.


Social Check DCs


Odo Conway, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a green broad hat and green clothes, and his gloved hand is found clutching a axe. He has styled his white hair well, parting it to the left. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: To end his boredom; and he would like to get married and retire

Flaws: Antagonistic, Mundane, Addict. Bonds: Slave, Has a crush. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Odo Conway, Male Human Wizard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)16 (+3) 13 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Terran, Druidic, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144432100

Possessions: 40000 cp. Deep blue spinel (1400 gp). Jasper (30 gp). 1 Minor magic item.


Social Check DCs

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