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NPC Generator

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Advanced [show]


Cory Winchester, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing colorful clothing, dressed as a Mason. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut short. His eyes are green.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born at the edge of vast mountains. He worked as a nervous Mason and found it very stressful. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: To be a Fletcher again.

Flaws: Racist. Bonds: Slave, Enemies, Nature, Job. Occupation: Mason

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Winchester, Male Human Commoner 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Intimidation +5, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 900 gp. Chrysoprase (80 gp). Carnelian (80 gp). Tourmaline (110 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Trym Holton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with violet colored cloaks and clothing, he is not a threatening figure. He has done his best to style his black hair to look like a famous performer. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trym was raised in a hard working conservative environment. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Server they were divorced and he won custody of their son. He worked as a Baker, and he later adopted a second son.

Motivation: Doesn't want to be a Baker and was forced into it by his family; and wants to open a new tavern

Flaws: Ugly, Disease, Impulsive. Bonds: Job, Family. Occupation: Baker

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Holton, Male Human Monk 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)10 (+0) 16 (+3)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Wymar Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a brown poncho over his likewise colored trousers and shirt. He is bald on top and has large red tufts of hair around his ears. He has green eyes and a brown hat with a tan feather.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: Born in the east to a Shipwright, Wymar learned a great deal about his father's area of expertise. Wymar was born on a far eastern forest where he grew up under the tutelage of his father, an expert Shipwright. He struck the Shipwright job and began his own company from there.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Wymar Wharton, Male Human Monk 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Sardonyx (60 gp).


Social Check DCs


Drogo Garfield, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his left hand. His silver hair is lengthy. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with painting.

History: Born in a small village he learned the ways of the warrior from his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Artistic, Fighting. Flaws: Ugly, Selfish. Bonds: In love. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Garfield, Male Human Commoner 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 600 gp.


Social Check DCs


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a weathered and beat up set of banded mail beneath an oversized red coat. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Bertram was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered painting. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Doesn't want to be a Miller and was forced into it by his family; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Darby, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs

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