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NPC Generator

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Advanced [show]


Gilbert Byron, Male Human [Permalink]

Personal [hide]

Description: This northern man usually wears his white robe and has his bow always slung over his shoulder. His clothes are grease stained in places. He wears his red hair up in a very large beehive style do. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Soothing and warm

Attributes [hide]

Gilbert Byron, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)15 (+2) 15 (+2)10 (+0)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 6000 sp. Tourmaline (150 gp). Deep blue spinel (1400 gp). Sardonyx (40 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Hale, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in green turtlenecks beneath a brown coat with blue slacks. He wears his red hair down. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Theobald studied abroad. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Rich, Nature. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Theobald Hale, Male Human Barbarian 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 15 (+2)17 (+3)
Skills Persuasion +6, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Diggory Rowley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly black, has prominent grey streaks. His hazel eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up bow and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and he is currently in port desperately looking for someone to get him out

Ideals: Justice. Flaws: Ugly, Insane, Mundane. Bonds: Slave, Nature. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Diggory Rowley, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +6, Intimidation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +1

Possessions: 100 gp. Eye agate (7 gp). Sardonyx (40 gp). Chrysoprase (40 gp). Jade (120 gp). 1 Minor magic item.


Social Check DCs


Ernest Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears professional attire. He wears a wide-brimmed hat to hide his balding. His eyes are likewise amber.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is an amazing painter.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Slave. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

Ernest Van Es, Male Human Cleric 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)9 (-1) 11 (+0)14 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 sp.


Social Check DCs


Guy Winchester, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with feathered hat. His auburn hair is cut short. His eyes are hazel and catlike.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Immigrant, Mentor. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Guy Winchester, Male Human Aristocrat 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3

Possessions: 90 pp. Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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