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Advanced [show]


Raymond Shirley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. He has no hair. He is baby faced.

Personality: He dislikes all the random violence that takes place in the south. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of southern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Raymond took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To prove his worth to the world.

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Shirley, Male Human Sorcerer 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 800 gp.


Social Check DCs


Everard Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat, and carries scimitars. His auburn hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is untrained/undisciplined, which makes him dangerous.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Impeccable, Gifted. Flaws: Insane, Racist. Occupation: Beggar

Voice: Creaky witch voice

Attributes [hide]

Everard Tyndall, Male Human Wizard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: Just what you see.


Social Check DCs


Theobald Barclay, Male Human [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears a violet armored body suit, with a simple green line shooting up and back down. His auburn hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. He is a font of random trivia from the lore and stories he has discovered

History: Theobald was born in the west. At a young age he loved to build and create. He has had some formal poetry training, and achieved minor success. Now he works as a poetry tutor during his time off.

Motivation: To share knowledge with the world.

Ideals: Logical, Persistence, Artistic. Flaws: Addict. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Theobald Barclay, Male Human Druid 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 14 (+2)8 (-1)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 10000 cp. Iolite (40 gp). White pearl (100 gp). Iolite (40 gp).


Social Check DCs


William Davenport, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. With bright chestnut hair and a scraggly beard. His violet eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Money/treasure; and a need for knowledge about a nearby landmark

Flaws: Depressed, Impulsive. Bonds: Religious, Adventurer, Rich. Occupation: Miner

Voice: Timid voice

Attributes [hide]

William Davenport, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)14 (+2) 6 (-2)11 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 8
Languages Common, Ignan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Coral (60 gp). Amethyst (60 gp). Deep green spinel (60 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is very quiet and rarely speaks above a whisper. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Ugly, Shy, Hedonist. Bonds: Rich. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Don Thorpe, Male Human Expert 9
Medium (5'4") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 68 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)10 (+0) 10 (+0)15 (+2)
Skills Athletics +7, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1800 gp.


Social Check DCs

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