Odo Southey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is renowned for his bright yellow suits and hats. With a patchy red beard and wild red hair. He has a dull look in his gray eyes.
Personality: He dislikes all the random violence that takes place in the north. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Ideals: Pacifist, Entrepeneur. Flaws: Disease, Insane. Bonds: Family. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Celestial, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Rolf Langdon, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He wears his black hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.
History: When he was but 3 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Hunter again.
Flaws: Lazy. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Adventurer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Ralf Thackeray, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a grey costume with the symbols of death on his torso. His hair is brown and curly. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a logical person and will generally grow upset if things defy logic and science.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Several ex partners dislike his way of doing things and want revenge; and further expansion of business
Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Job, Enemies. Occupation: Carpenter
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Balimaar Conway, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is wearing a perfectly clean shirt and pair of pants. His whole body is exceptionally muscular. His hair is long and black with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His hazel eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Balimaar studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. Smoky quartz (50 gp). Moonstone (50 gp). Fiery yellow corundum (700 gp).
Alexandre Graham, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Scribe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to cover his moderate length chestnut hair. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He has achieved small success as a Scribe.
Motivation: Sabotage a competitor; and expand his business
Ideals: Professionalism. Flaws: Disease. Bonds: Job, Attractive. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 600 gp. Blue star sapphire (1100 gp). Violet garnet (700 gp). Blue star sapphire (1100 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
