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Advanced [show]


Tim Appleton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing red shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. He keeps his long red hair kept up in a rat tail. His eyes are likewise gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Ruler

Voice: Italian accent

Attributes [hide]

Tim Appleton, Male Human Warlock 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Undercommon, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1 Minor magic item.


Social Check DCs


Trey Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His skin is also unnaturally pale. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Extrovert, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Farmer

Voice: Low rumbling, strings words together

Attributes [hide]

Trey Mitchell, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 12 (+1)5 (-3)
Skills Investigation +3, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Guy Marston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His tied-back hair is blonde. His green eyes have a joyful gleam in them most of the time.

Personality: He is calm most of the time but flees social interaction. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Shy, Selfish, Racist. Bonds: Immigrant, Military. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Guy Marston, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 8 (-1)9 (-1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnoll, Halfling, Auran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Zircon (30 gp).


Social Check DCs


Theobald Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky grey painted plate armor. His red hair is singed and shortened. His thin eyebrows rest above his beady gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Banker in town.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal painting training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature halberd.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Theobald Ashley, Male Human Adept 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 700 gp. Blue sapphire (1000 gp). Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Robert Weld, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered lance and tarnished sai as well. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are white and perfect.

Personality: He never swears and excessively uses polite adverbs when speaking. He uses divination through singing.

History: Born in the west his family was never financially stable. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Poor, Enemies. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Robert Weld, Male Human Cleric 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Hematite (9 gp). Rhodochrosite (9 gp). Amber (70 gp). 1 Minor magic item.


Social Check DCs

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