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Advanced [show]


Ralf Ansley, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. His chestnut hair is slicked back into a classic pompadour. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Map Maker. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.

Motivation: Retire the richest man in the east; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Rich, Job. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Ralf Ansley, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)10 (+0) 10 (+0)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 sp. Hematite (16 gp). 2 Alchemist’s fire. 1 Smokesticks. 2 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs


Adam Middleton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a white middle class family as the only child. His psionic abilities were realized during a raid on his village. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and he is content

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Religious. Occupation: Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Adam Middleton, Male Human Aristocrat 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)4 (-3) 9 (-1)14 (+2)
Skills Investigation +0, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Gerard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He is portly but not overly obese. His auburn hair is long and unkept. His gray eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To be a Sage again; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Mentor. Occupation: Butcher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Mitchell, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)13 (+1) 11 (+0)12 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 14000 cp.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and carries whips. He has moderate length silver hair. His amber eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Cook, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. In the meantime he has taken over work as a Sage and occasionally as a mercenary.

Motivation: He is unsatisfied with his job; and find a way to reverse the transformation of his brother

Ideals: Fighting, Gifted. Bonds: Adventurer, Family, Job. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Nash, Male Human Sorcerer 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and sports black clothing, slightly heavier than average wear. He keeps his silver hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is witty, but his monotone delivery comes off as unnerving He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Locksmith, Justin learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love, Job. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Justin Marleigh, Male Human Rogue 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. Violet garnet (400 gp). Violet garnet (400 gp).


Social Check DCs

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