Arnold Rayden, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a tan costume with the symbols of magic on his torso. His whole body is exceptionally muscular. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born several months after his mother was called into army service. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Slave, Military. Occupation: Sailor
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1500 sp.
Shane Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His silver hair and beard is wavy and long. His eyes are likewise brown. His teeth are white and perfect.
Personality: While he acts the brute, he is far gentler than he would appear. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Server mother left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur, Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Rich purple corundum (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Stratford, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Jeweler uniform. He wears a colorful flower in his auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Stableman profession.
History: Jocelyn was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Logical. Bonds: Job, Attractive, Rich, Has a crush. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 4000 cp.
Odo Tindall, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a brown suit. His black hair is lengthy and is close to two feet long. He has a dull look in his green eyes.
Personality: Eccentric and domineering, Odo will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Extrovert, Optimist, Artistic. Flaws: Ugly. Bonds: In love. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 2800 sp.
Charles Staurheim, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears baggy black pantaloons and a tan scarf. He wears his chestnut hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments
History: Gifted from a young age, Charles studied abroad. A freak accident while working with his Tanner father left him crippled. He has dedicated himself to building a better kind of golem.
Motivation: Meet up once more with his childhood friend.
Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Barrister
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points -3 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 3 (-4) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 700 gp. Sard (30 gp). Deep blue spinel (400 gp). Obsidian (15 gp).
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