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Advanced [show]


Chad Barney, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is slicked back into a classic pompadour. His fierce gray eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Chad Barney, Male Human Bard 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Henry Benson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered falchion and tarnished longbow as well. His golden hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.

History: He was born in a small desert village. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate. Flaws: Lazy. Bonds: Rich, Nature. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Henry Benson, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 10000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Bentham, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear grey pants and tee shirts. He is muscular with a powerful set of arms. He has a long black beard with little hanging trinkets. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barrister mother left him crippled. He has achieved small success as a Fortune-teller.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Pacifist. Flaws: Shy, Disease. Bonds: Job. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Trym Bentham, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp.


Social Check DCs


John Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black broad hat and black clothes. He keeps his chestnut hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. John took refuge in the old dungeon and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Optimist, Gifted. Bonds: Nature, Adventurer. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

John Peyton, Male Human Bard 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)9 (-1) 10 (+0)11 (+0)
Skills Deception +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Henry Marston, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his auburn hair up. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Fisher, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Henry Marston, Male Human Monk 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).


Social Check DCs

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