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NPC Generator

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Advanced [show]


Conrad Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. He has shaved his head bald. His blue eyes peer out from beneath his deerstalker tan hat.

Personality: He is mildly Human supremacist, though he does not identify as such. Conrad is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Conrad took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content; and find a way to reverse the transformation of his brother

Flaws: Racist, Disease, Mundane. Bonds: Family, Nature. Occupation: Shoemaker

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Lindsay, Male Human Wizard 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 16 (+3)10 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 5000 sp.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a long, grey, dusty cloak. His clothes are grease stained in places. He has a small bristly mustache and wavy chestnut hair. His hazel eyes dart from person to person.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Gerard has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Immigrant, Adventurer. Occupation: Healer

Voice: Spits and sputters

Attributes [hide]

Gerard Gresham, Male Human Rogue 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)6 (-2) 12 (+1)17 (+3)
Skills Animal Handling +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Aquamarine (700 gp). Jet (100 gp).


Social Check DCs


Geoffrey Perry, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has styled his blonde hair well, parting it to the left. He has a dull look in his gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Actor in town.

History: Born to a Barrister, his mother struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Geoffrey Perry, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 300 gp.


Social Check DCs


Aldous Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. He has done his best to style his silver hair to look like a famous performer. His eyes are green and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Herbalist business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Herbalist for hire.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and nothing but the best is good enough for him

Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Poor, Job, Attractive. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Tattersall, Male Human Monk 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)18 (+4) 9 (-1)15 (+2)
Skills Deception +4, Nature +6
Senses Passive Perception 9
Languages Common, Draconic, Terran, Goblin, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Climber’s kit. 1 Silk rope.


Social Check DCs


Peter Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses divination through singing.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Peter Yardley, Male Human Expert 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)18 (+4) 8 (-1)10 (+0)
Skills Deception +2, Nature +6
Senses Passive Perception 9
Languages Common, Orc, Gnome, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp.


Social Check DCs

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