Alex Gracey, Male Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His golden hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is a font of random trivia from the lore and stories he has discovered
History: Alex hails from a village terrorized by orcs. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up work as a Marshal and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Wants to open a new tavern; and many orcs want him driven away
Ideals: Logical. Flaws: PTSD. Bonds: Attractive, Enemies, Job. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Rolf Kensley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears grey trousers with black and tan striped suspenders. He wears various colorful collared shirts. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Detective. He became a Detective soon after.
Motivation: To find somewhere to settle down; and to be a marshal again
Ideals: Opinionated. Flaws: Depressed, Mundane. Bonds: Poor, Job. Occupation: Detective
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Nash, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He is physically well-built. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue and beady.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Bricklayer business at a young age. He worked as a nervous Bricklayer and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and someone believes him a fraud
Flaws: Ugly, Secretive, Addict. Bonds: Job, Rich, Enemies. Occupation: Bricklayer
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 21000 cp. 3 Holy water. 3 Holy water.
Theobald Atterton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a black armored body suit, with a simple grey line shooting up and back down. His black hair is thinning but still full. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A powerful wizard made him what he is. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Persistence. Bonds: Family, Mentor, Adventurer. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2100 sp. 4 Tanglefoot bags. 4 Smokesticks.
Raymond Trollope, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is dressed in earthy colors with a yellow and tan handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Raymond studied abroad. In his 18th year, his parents were killed by a brigands raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Enemies. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!